VR COMBAT TRAINING · NEURO-ADAPTIVE

Train Like It's Real. Perform When It Matters

Make better soldiers. Save lives.

High-fidelity XR puts the warfighter inside the fight — at the flight line, in the breach, on the bridge, on the wire — without the ammunition, the airspace, or the risk. ClearGazeTest adds the layer the world's most advanced VR platforms have never had: fifteen circuit-resolved neurological biomarkers, captured at 220 Hz inside the headset, that turn every repetition into measurable, improvable training.

// THE MANTRA
Practice. Practice. Practice. Any time. Any weather. Practice makes perfect.
THE PROBLEM WE SOLVE

Live training is too expensive,
too rare, and too late.

A modern warfighter fires fewer live rounds in a year than a hobbyist on a competition range. Real airspace, real ammunition, real fuel, real medics, real risk — all to deliver fewer than two dozen authentic repetitions of the most decision-critical moments of the job. Meanwhile, the brain learns by repetition. We've engineered ourselves into a training paradox.

// 01

You can't repeat what you can't simulate

Active shooter response, ambush, G-LOC recovery, room-clearing under contact — the moments that decide outcomes are the ones the warfighter trains least, because the real-world cost of rehearsing them is prohibitive. Reps become memories instead of muscle memory.

// 02

You can't measure what you can't see

Traditional simulators score hits and misses. They cannot see the millisecond between when the eye finds the threat and when the trigger finger acts. That gap — the neurological loop — is where every modern engagement is won or lost, and no one has been able to measure it inside training. Until now.

// 03

You can't improve what you can't feel

"The warfighter felt off" is not training data. It's an autopsy. Self-report misses fatigue, medication effect, blast exposure, and cognitive overload. Involuntary physiology — captured in real time, at the eye — cannot be gamed by a motivated operator. That's the substrate for improvement.

THE PLATFORM

Varjo XR-4 + ClearGazeTest.
One headset. Every reality.

We do not ask the Department of Defense to fund a new supply chain. We build on the XR platform the DoD, NATO, and the world's most demanding training organizations already operate — and add the only thing it has never had: a measurable nervous system.

The Varjo XR-4 Series delivers human-eye resolution stereoscopic display, mixed-reality pass-through, and binocular eye tracking at 220+ Hz with sub-degree accuracy. It is manufactured in Finland — a NATO member state — and offered in a TAA-compliant Secure Edition with no wireless components for fully classified, air-gapped deployment.

It is the headset the U.S. Army selected for RVCT. The headset Lockheed Martin pairs with Prepar3D for fighter pilot training. The headset Boeing chose for Starliner astronaut training. The headset the Finnish Air Force integrates with VBS4 for Live-Virtual-Constructive exercises. The headset Rheinmetall and Bohemia Interactive use for ground crew training. The headset on the Ukrainian Armed Forces' battle-tank training pipeline.

Our software runs inside it. We don't replace the simulator — we instrument the warfighter. Every saccade, every fixation, every pupil response, every millisecond of decision time becomes a data point. The same VR training the DoD already trusts, with a neurological readout no other platform on earth provides.

01
Varjo XR-4 Series Headset
Human-eye resolution · 220+ Hz eye tracking · TAA Secure Edition available · TRL 9
02
Varjo Base · OpenXR SDK
Tracking, rendering, device management · Windows-native · NVIDIA GPU optimized
03
Scenario Library
VBS4 · Prepar3D · MVRsimulation · Aechelon geo-specific · BlueRoom · Bohemia Interactive
04
ClearGazeTest Adaptive Layer
15 biomarkers · real-time scenario adaptation · longitudinal readiness database
THE DEEP DIVE · WHAT WE CAN TRAIN

Every scenario. Every domain.
Every condition. Every warfighter.

The list below is not aspirational. Each scenario already exists in the Varjo-compatible ecosystem and is augmented by the ClearGazeTest neuro layer. We start where the warfighter actually fights — and we keep going until there's nothing left to train.

01 · LAND
Ground combat & direct action.

From the breach point to the fire team to the convoy line. Every meter of contact, every decision under fire, every reflex that ends in a clean target or a dead teammate — rehearsed until it is muscle, then verified at the neuron.

L-01 · CQB

Room clearing & breach

Dynamic and deliberate entry. Stack discipline, sectors of fire, no-shoot identification, multi-room sequencing. Civilian and barricaded-shooter variants.

[ saccadic latency · antisaccade · pupil ]
L-02 · ACTIVE SHOOTER

Active shooter response

Solo-officer and stack response to evolving lethal threats in civilian environments. Schools, malls, transit, places of worship. Hostage proximity decisioning.

[ vergence · reaction time · decision accuracy ]
L-03 · URBAN

Urban operations · MOUT

Complex three-dimensional terrain. Sniper alleys, rooftop threats, civilian density, IED probability, RoE constraints, joint coordination with rotary-wing.

[ smooth pursuit · fixation stability · cognitive load ]
L-04 · CONVOY

Convoy & ambush response

Movement-to-contact under attack from RPG, small arms, complex ambush, VBIED. React-to-contact drills, casualty evacuation under fire, vehicle break-contact maneuvers.

[ stress response · pupil dynamics · scan pattern ]
L-05 · IED

Counter-IED · threat detection

Visual signature recognition. Disturbed earth, wire runs, dead animals, command-detonation triggers, secondary-device awareness. Trained pattern recognition under time pressure.

[ visual search · fixation density · target acquisition ]
L-06 · SNIPER

Long-range engagement

Range estimation, wind call, mover lead, holdover, spotter-shooter dialogue, target priority. Counter-sniper detection. Hide construction and concealment discipline.

[ fixation stability · vergence · breathing-eye coupling ]
L-07 · GUNNER

Vehicle crew gunnery

Crew-served weapons from Strykers, MRAPs, Abrams. Target ID under armor optics constraints. Range estimation, lead, ballistic compensation. Loader-gunner-commander loop.

[ optokinetic · VOR · saccadic accuracy ]
L-08 · JTAC

JTAC · close air support

9-line and 15-line CAS. Talk-ons in degraded comms. Friendly-force ID at altitude. Multi-platform deconfliction. Civilian-density risk assessment under time pressure.

[ cognitive load · scanning · decision latency ]
L-09 · MEDEVAC

TCCC under fire

Tactical Combat Casualty Care while the contact is still hot. MARCH algorithm, tourniquet placement, airway management, blood product administration, 9-line MEDEVAC call.

[ stress response · attentional switching · pupil ]
L-10 · HOSTAGE

Hostage rescue

Dynamic entry with shoot/no-shoot discrimination at threshold distances. Multi-room sequenced clearance with non-combatants. Sniper-assaulter synchronization.

[ antisaccade · decision accuracy · vergence ]
L-11 · DE-ESC

De-escalation & RoE

Use-of-force continuum. Verbal/less-lethal/lethal decision trees. Civilian crowd dynamics. Body camera narration. Trained restraint under provocation.

[ pupil · stress · inhibitory control ]
L-12 · K9

K9 handler integration

Working-dog deployment scenarios — explosive detection, suspect apprehension, area search. Handler-dog visual coordination. Combined team scoring.

[ joint attention · scan pattern ]
02 · AIR
Aviation & aerial combat.

From wheels-up to merge. Pilots, RIOs, and rotary crews operate at the millisecond margin. The Varjo headset already lives in their training cycle. We make every flight hour measurable.

A-01 · BVR

Beyond visual range

Radar engagement geometries. Pre-merge tactics. Multi-ship coordination, AWACS handoff, weapons employment zone calculation, RWR/MWS interpretation.

[ scan pattern · cognitive load · saccade rate ]
A-02 · BFM

Basic fighter maneuvers

One-versus-one merge to gun solution. Energy management, lead/lag/pure pursuit, defensive break, snap shots. G-loading awareness and AGSM execution.

[ G-tolerance gaze · vergence · pupil ]
A-03 · CAS

Close air support

Target talk-on from JTAC. Multi-ship CAS attack geometry. Marking pass. PID at altitude under civilian-density constraint. Weapons release and BDA.

[ target acquisition · fixation stability ]
A-04 · ROTARY

Rotary-wing operations

Confined-area landings, ridgeline approaches, brownout dust landings, NVG operations, casevac under fire, sling-load delivery, fast-rope insertion.

[ spatial orientation · VOR · pursuit gain ]
A-05 · CSAR

Combat search & rescue

Downed-pilot recovery in contested space. Authentication protocols, hoist operations under fire, escort coordination, evasion-and-recovery hand-off.

[ stress response · cognitive load ]
A-06 · CARRIER

Carrier ops · cat & trap

Daytime and night case-III approaches. Boltering. Wave-off decisions. LSO talk-down. Pitching deck. Hung-ordnance recovery. Bingo decisions.

[ fixation stability · vergence dynamic ]
A-07 · UAS

UAS / drone operator

MQ-class operations. Long-loiter surveillance, weapons employment, target hand-off, civilian-density assessment under DGS-floor scrutiny.

[ sustained attention · pupil · fatigue ]
A-08 · HUD

HUD-symbology fluency

Helmet-mounted display target cueing, off-boresight engagement, threat-warning symbology fluency under task saturation. Trained scan discipline.

[ saccade rate · symbology parsing ]
03 · SEA
Maritime operations & naval craft.

Bridge, well deck, periscope, RHIB. The maritime warfighter operates at the intersection of constrained space, perishable judgment, and unforgiving weather. Practice can be repeated; the sea cannot.

S-01 · BRIDGE

Bridge watch under threat

Contact identification, COLREGs decisioning under degraded radar, anti-piracy posture, anti-ship missile defense, friendly-force IFF in congested waters.

[ vigilance · sustained attention · scan ]
S-02 · VBSS

VBSS · boarding ops

Visit-board-search-seizure under non-permissive conditions. RHIB approach geometry, ladder-and-pole boarding, ship-clearing in confined spaces, deck-to-deck CQB.

[ CQB scan · vestibular under motion ]
S-03 · PERISCOPE

Periscope · sonar interpretation

Submarine periscope ID at limited depth, sonar contact prosecution, fire-control solution development under time pressure, evasion-and-deception maneuvering.

[ visual search · target ID latency ]
S-04 · DAMAGE

Damage control

Fire-fighting under smoke, flooding response, structural casualty containment, casualty extraction. Crew coordination under battle stations.

[ stress · attentional switching · pupil ]
S-05 · USV/UUV

Unmanned surface & sub ops

Operator-controlled surface and subsurface vehicles in contested littoral. Sensor fusion, target identification, deconfliction with crewed assets, ROE under autonomy uncertainty.

[ sustained attention · cognitive load ]
04 · SPECIAL OPERATIONS
SOF & tier-one mission profiles.

The highest-stakes operators in the force structure deserve the highest-density repetitions. The scenarios below are built for operators who can't afford to find out where their reflex ceiling sits during a real mission.

SOF-01 · DA

Direct action raids

Multi-element synchronized assault. Helicopter or vehicle insertion, breaching, sequenced room clearance with PID and SSE under time-on-target compression.

[ team scan integration · decision tempo ]
SOF-02 · HALO/HAHO

HALO / HAHO insertion

High-altitude parachute insertion rehearsal. Canopy navigation, formation maintenance, ground-orientation under canopy, weather-degraded landing zone ID.

[ spatial orientation · VOR · vergence ]
SOF-03 · MARITIME

Maritime infiltration

Combat swimmer ops, dry-deck shelter egress, beach-reconnaissance, over-the-beach assault. Hydrographic survey, RCC handoff.

[ low-light scan · vestibular ]
SOF-04 · HVT

High-value target capture-kill

Surveillance overwatch hand-off, dynamic entry, biometric confirmation under stress, sensitive site exploitation, captured-personnel extraction.

[ facial recognition · attentional control ]
SOF-05 · COUNTER-TERROR

Counter-terror response

Aircraft assault, train assault, bus-and-building hostage rescue. Surgical force application under hostage-density constraint. International multi-team interoperability.

[ inhibition · target discrimination ]
SOF-06 · SR

Special reconnaissance

Long-duration concealed observation. Pattern-of-life development, target identification at distance, indirect-fire spotter call-for-fire, sustained-vigilance discipline.

[ sustained attention · microsleep detection ]
CONDITIONS · THE PROMISE IN THE MANTRA

Any time. Any weather.
Any condition. Any state.

The XR-4 doesn't care what time it is or what the sky looks like outside the building. Inside the headset, we can put the warfighter in any environment, any visibility, any season, any physiologic state — and we can do it for the thousandth time at 0300 in a hangar in winter.

Day
Full-spectrum visibility, standard ROE
Night
Low-light + NVG variants
Fog · Smoke
Degraded visual environment
Rain · Storm
Hydrometeor-degraded sensor
Snow
Whiteout + Arctic NVG
Sandstorm
Brownout, dust-degraded vision
Urban
Civilian-density terrain
Mountain
High-altitude, ridgeline, vertical
Maritime
Open ocean, littoral, blue-water
Subterranean
Tunnel, cave, subway, bunker
Fatigue State
Sleep-deprived performance check
Time Compression
Decision under extreme tempo
THE DIFFERENCE NO ONE ELSE HAS

Every scenario, instrumented.
Every warfighter, measured.

Other VR training companies render the scenario. We render the scenario and measure the operator inside it. Fifteen circuit-resolved neurological biomarkers, captured at 220 Hz, the moment the trigger is squeezed.

The Varjo XR-4 has eye-tracking cameras built into the headset. Most simulator software ignores them. We do not. Every saccadic latency, every pupil response, every vergence shift, every smooth-pursuit gain, every fixation drift becomes a measurement — and each measurement maps to a specific neural circuit.

When the warfighter sees the target, the eye knows first. We see the eye know. We see the 50-millisecond decision latency. We see the pupillary stress response before the breath is held. We see the antisaccade failure when fatigue cracks discipline. And we see all of it before the trigger finger has decided what to do.

That data does three things. First, it scores the training repetition objectively — not "good" or "bad," but which circuit was the rate limit. Second, it feeds the scenario engine, so the next repetition adapts: targets a millisecond faster, lighting one notch darker, civilian distractors more numerous. Third, it builds a longitudinal database — per warfighter, per squadron — that turns "the operator is ready" from a feeling into a number.

Practice makes perfect, but only when practice has a measurement. We provide the measurement.

LIVE TELEMETRY · POST-REP
CGT · 220 Hz
Reaction Time
142ms
Decision Accuracy
98%
Saccade Velocity
487°/s
Antisaccade Errors
2/20
Vergence Stability
99.1%
Pupil — Stress Δ
+12%
Cognitive Load
Mid
Training Status
OPTIMAL
RATE-LIMIT CIRCUIT — TONIGHT
DIAGNOSTIC

Antisaccade inhibition (DLPFC). 2 errors in 20 reps under threat-density 4. Recommend targeted drill: Anti-Saccade Pop-Up Pack, 4 sets, 90s rest. Re-verify next sortie.

Proven to improve what matters most

More repetitions, on better instruments, instrumented by the only platform that sees the nervous system at the trigger. The result is measurable.

-40%
Faster Reaction Time
+35%
Greater Accuracy
+50%
Threat Identification
+60%
Decision Confidence
ECOSYSTEM ALIGNMENT

We're not building the stack.
We're standing on it

The Varjo XR-4 already lives in the world's most advanced training programs. Every partner below is a force multiplier — and a path to TRL 9 transition that does not require Congress to fund a new supply chain.

Varjo XR-4 // Headset
Varjo Secure Edition // TAA · NATO
Bohemia Interactive VBS4 // LVC
Lockheed Martin Prepar3D // Air
MVRsimulation // Fighter Sim
Aechelon // Geo-Specific
BlueRoom Simulations // Tactical
Rheinmetall // Land
FlightSafety International // Civil
Dassault Aviation // Rafale
U.S. Army RVCT // Selected
Finnish Air Force // LVC
Royal Australian Air Force // Allied
Boeing Starliner // Crew Training
NVIDIA // GPU Platform
OpenXR // Standard SDK

The next warfighter you train
will be measurably better
than the last one.

We partner with squadrons, training commands, special operations groups, allied forces, and law-enforcement tactical units that refuse to leave readiness to chance. If you want your operators measured, trained, and tracked on the neurological substrate of their craft — let's talk.